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Enshrouded builds

Planning big builds in Enshrouded from historical photos, and the design for an Enshrouded-style voxel building system of my own.

details

status
paused
group
games
stack
Markdown plans, HTML/JS viewers, the game's own building tools
since
2026-09

readme

Enshrouded is my favorite game, and most of my time in it is building. This folder is where I plan the big builds. I work only inside the game as it ships, with the building tools every player has.

Old London Bridge

A plan for building the medieval London Bridge in-game, worked out from photos of a museum scale model: houses jettied out over a tunnel-like street, a stone chapel on a widened pier, a crenellated gatehouse, boat-shaped cutwaters. The plan scales it to 8 arches, which is playable in the game, while keeping the same recipe as the real 19-arch, 900-foot bridge.

A voxel building system of my own

Next is a building piece for my DevKit that works the way Enshrouded's does. It uses the same 0.5 m grid, the same hammer shapes and the same material names, so every step can also be placed by hand in the real game. On top of that grid come templates: a saved arch, pier or house bay that can be stamped again.

The goal is for Claude to write a build like the bridge as an ordered list of placements, then break it down the way a YouTube building tutorial would: chapters and steps, each showing what to place, where and in which material, with a running shopping list in the game's own crafting units. The design brief is written, with the shape and material lists taken from the game's public wiki.